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Factorio city block reddit. Spread out your high traffic city blocks.

Factorio city block reddit Well, what I built is in some ways a departure from "standard" city blocks style. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. Nothing stops you from doing both together, but they're not useful to combine and arguably it's not even a city grid anymore, so no one is going to make a video about how to arrange a main bus in a grid, because it's just not a useful way to organize a main bus. Don't put all the smelters and circuits next to each other. While Train-based city blocks are the most common, there are several distinct approaches to city blocks, and hybrids between city blocks and buses also exist. For some perspective, I've made city blocks bases which produce 1kSPM in the base game, Krastorio 2, and Industrial Revolution 3. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) A "City Block" means it's a production block surrounded with rails, likely having trains-based input-output No, they don't have to be same size, you may have different size for different builds No, they don't have to be squares, you may have rectangles Posted in r/factorio by u/zgauv77 • 29 points and 11 comments The idea behind the city block methodology is to simplify expansion. The concept is that a quad lane provides more throughput. City block from the start is a hard challenge, I agree. 364K subscribers in the factorio community. Intersections are heart of city blocks. I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. If you can't fit everything into one block then unload in another City blocks 100x100 as well. Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. So if you need more power plunk down another solar or nuclear power block. If you need more green circuits plunk down another green circuit block. Spread out your high traffic city blocks. all can be whatever you want them to be. Quad lane is useless once you are familiar with city blocks. I like it because I have a walking path, my intersections all laid out. But I don't think it's a common situation. How many engines, how many wagons. 346 votes, 19 comments. So share/tell me about your favorite city block blueprint books. I don't yet have a proper city blocks base, so I'm sure I have made mistakes, but here's my thoughts. Therefore, no one intersection ever gets that much traffic in a city blocks base. I prefer a less restrictive set up. Empty space in a city block isn't a sin but fill it with solar if you like. You build them manually, so they are very differrent from usual endgame cityblocks. Much bigger city blocks can include train tracks directly in them. These are 2 different approaches that you can choose from. I've been playing Factorio since 0. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. As others have said, it allows you to reuse designs, making it much faster to scale up production. Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. Which for one thing tend to be square :D That said, the details of the form of city blocks - their shape, whether the rails run around each one or through them, how are roboports arranged, how do you handle power poles, do you have walking paths etc. Train lengths. I just spent a couple of weeks playing around in sandbox + editor mode designing my city blocks. 100x100 is a good size for trains 1-4 with waiting zones for each Main bus and city grid are kinda orthogonal solutions to the same problem. And you have very limited resources and power. Works out well for my megabase-in-the-works. decide on some basics. Apr 6, 2024 · One of the many benefits of city blocks is that train traffic is evenly spread out throughout your base. Community-run subreddit for the game Factorio made by Wube Software. A few questions have popped up. If there's something special about your version, I'd love to hear about that too. Mature city block builds have distilled every component of the factory down into a city block. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. You don't have to make them all the same, but you need to factor max City Block base design allows you to trade space for modularity and consistency. Usually people have at least blue science and bots before they start their blocks. The best 2 lane intersections are rated around 1:40 trains per min while quad is 60-80. The point of city blocks is production modularity - you have a block that, for example, takes 130 Iron/sec and 160 Copper/sec in and puts 180 Circuits/sec out (that's my 180 Green block). The train congestion will slow you down more than the extra distance if trains can maintain top speed. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. I have yet to try city blocks. You can align blocks without being chunk-aligned, though. 12. You can throw that block down anywhere - geography be damned - and count on your rails to bring the inputs if you have sufficient supply, and thus provide the So after clearing Factorio vanilla using the bus archetype (or whatever you call them) with biter evolution and expansion off (so I could try out tactics to clear nests and such), I started another run with the intent of making city blocks. . It's somewhat easier to design a grid-aligned blueprint when you start with chunk boundaries because you can just look at the chunk lines in grid view to guide you, but a 128x128 block doesn't actually tile any better than a 173x173 one (I'm sure some madman out there has managed an odd number of tiles somehow). However throughout is based on intersection. rvpsk swjrge hoe dmj btdbc bniza qfl hvpqd spub coyfxyu

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