Tectonic robe top. 9m - 4% 3 Month Change - 735.

Tectonic robe top The ice-dyed tectonic robe top is made by dyeing a tectonic robe top with ice dye. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. A high Runecrafting level is required to craft this from the raw materials (91-93 Runecrafting, in order of mask, bottom, and robe top, though assists and boosts The augmented elite tectonic robe top is tier 92 Magic power armour and part of the elite tectonic armour set. The Third Age-dyed tectonic robe top is part of the tectonic armour set. It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. Released on **September 27, 2021**, alongside the **Croesus Front**, it is crafted using *Elite Tectonic Scrolls* (dropped by Raksha and Croesus) and materials such as **Stone Spirits** and **Masterwork Trimmed Magic The shadow-dyed tectonic robe top is part of the tectonic armour set. The elite tectonic top are tier 92 Magic power armour made at 93 Runecrafting, using 420 Draconic energys, Tectonic robe top, 2 Stone of binding and 1 Chaotic remnant. It is made by augmenting an elite tectonic robe top at an inventor's workbench. It can be fully repaired using 50 tectonic energy (2% per The Augmented tectonic robe top uses charges stored within the item (not in the universal charge pack). Released on **September 27, 2021**, alongside the **Croesus Front**, it is crafted using *Elite Tectonic Scrolls* (dropped by Raksha and Croesus) and materials such as **Stone Spirits** and **Masterwork Trimmed Magic Tectonic robe top. Tectonic robe armour is tier 90 degradable magic power armour, made with materials dropped by Vorago (tectonic energy) and purchased from the Wizard's guild or Bandit Duty Free (stones of binding), requiring level 90 Defence to wear. 9m - 4% 3 Month Change - 735. This process is irreversible, and the dyed version is untradeable. The Dyed versions of the Tectonic mask do not degrade to dust and can be repaired with Tectonic energy - 2% per energy, meaning 50 are used for a full recharge. 1m + 3% Tectonic mask; Tectonic robe bottom; Tectonic robe top; Can be used with a Barrows dye, Blood dye, Ice dye, Shadow dye, or Third-age dye to make the dyed versions of the item. Losing the tectonic robe top by Why you should farm Elite Tectonic Robe Tops: Elite Tectonic Robe Tops go for 386m+, but it only takes around 364m to make them. The tectonic robe top lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Alternatively, it may be created by upgrading an augmented tectonic robe top with at least 95% charge. It is part of the tectonic armour set. It is made by dyeing a tectonic robe top with Third Age dye. With little effort you can make 2 tops per hour or 44m per hour. Current Guide Price 37. It can be augmented at an invention workbench using an augmentor and 36 divine charges, making an augmented elite tectonic robe top (ice). It is made by dyeing a tectonic robe top with Shadow dye. 6m. With good gear and focus you can make 3 tops per hour, or 66m per hour. Once equipped, it instantly becomes untradeable, even if it has not been Jan 10, 2023 ยท ### Item Overview: **Elite Tectonic Robe Top** The Elite Tectonic Robe Top is a high-tier degradable magic armor requiring **level 92 Defence** and **level 90 Magic** to equip. The elite tectonic robe top is tier 92 Magic power armour made at level 93 Runecrafting, using 420 draconic energies, 3 stones of binding, 5 praesulic essence (magic) along with a tectonic robe top and chaotic remnant. It can be augmented at an invention workbench using an augmentor and 36 divine charges, making an augmented elite tectonic robe top (shadow). Today's Change 0 + 0% 1 Month Change - 1. A powerful robe from the depths. ### Item Overview: **Elite Tectonic Robe Top** The Elite Tectonic Robe Top is a high-tier degradable magic armor requiring **level 92 Defence** and **level 90 Magic** to equip. Regular and ancient armour gizmos charged with perks can be used to enhance the armour's abilities. It otherwise retains all the stats and effects of the undyed item. That's a difference, or profit, of 22m per top. The tectonic robe top tier 90 Magic power armour made at 93 Runecrafting using 42 tectonic energy and 3 stones of binding. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. It is made by dyeing a tectonic robe top with Barrows dye. It is made by dyeing a tectonic robe top with Third-Age Dye. The Elite tectonic robe top (Aurora) is an Elite tectonic robe top that has been dyed with Aurora dye. The Elite tectonic robe top (shadow) is a tectonic robe top that has been both upgraded using draconic energy and dyed with a shadow dye (in either order). The top will degrade to a broken state after 100,000 charges of combat. Disassembly: The tectonic robe top tier 90 Magic power armour made at 93 Runecrafting using 42 tectonic energy and 3 stones of binding. The elite tectonic robe top lasts for 100,000 charges of combat before degrading to nothing. It has the same combat bonuses as the regular tectonic robe top. The barrows-dyed tectonic robe top is part of the tectonic armour set. The Elite tectonic robe top (ice) is a tectonic robe top that has been both upgraded using draconic energy and dyed with an ice dye (in either order). It is part of the elite tectonic armour set. 5k - 1% 6 Month Change 1. . Augmenting the robe top allows it to gain item experience through combat, and utilise up to two armour An augmented tectonic robe top is a tier 90 Magic torso slot item created at an inventor's workbench, using a tectonic robe top, an augmentor, and 36 divine charges. Once equipped, it instantly becomes untradeable, even if it has not been used in combat The Third Age-dyed tectonic robe top is part of the tectonic armour set. nlhfxbk xzivck jszbz zuyz rzhmae xzzpo gdc hgyjx xulsa wdve